Slack的意外诞生 - 学习回顾

You may have heard of the famous workplace communication software, Slack. Many companies use Slack to virtually communicate across teams. What most people don’t know is that Slack, despite its ____1____, was never meant to exist. In fact, the company who developed Slack actually had been hoping to create the next popular video game. But after raising millions of dollars to fund the game development, the company ultimately ____2____ the project because the game failed to attract enough users.

The ____3____ goal of the company wasn’t achieved. However, during the process of creating their game, something else happened. The team realized that the system they created to ____4____ with each other was worth investing more time in. And they ____5____ to invent the communication system idea for one of the fastest-growing startups (初创公司) in history, and Slack was born.

An outcome-focused company might have just moved on from the failed video game or, worse, continued investing resources, risking further negative outcomes. But ____6____, this company didn’t do that. ____7____, they had been paying attention to the process. Focusing on the process allowed this company to ____8____ and redefine their desired outcome.

You’ve probably heard a quote or two in your life about the ____9____ of “the journey”-how often the journey is more significant and impactful than the ____10____. The company that developed Slack understood this principle, and by focusing on the process rather than the outcome, they were able to achieve greater success than they first had hoped for.

A. problem
B. history
C. success
D. limitation

我的作答:未作答 正确答案:C 正确率:- 平均得分:-

题目解析

句意:大多数人不知道的是,Slack尽管取得了成功,却从来不是有意要存在的。下文说开发Slack的公司原本想做一款热门电子游戏,说明Slack的成功是意外收获,故选success(成功)。problem问题;history历史;limitation局限,均不符合语境。

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